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Game Development with Python, by Mr. Kevin O'Flaherty, Mr. Tom Stachowitz
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Do you have a brilliant idea for a game, but lack the skills and know-how to produce it? Do you want to know the professional techniques used by game developers worldwide? Do you want to be able to create “real” games using game physics and artificial intelligence? If so, this is the book you’ve been waiting for. Join game developer Kevin O’Flaherty as you learn the riveting mechanics of game development with Python. You’ll learn how to create an exciting space action game, with obstacles to avoid and intelligent enemies to fight. Dozens of code samples and engaging lab exercises are provided, specially designed to help you retain everything you learn. This book utilizes the programming language Python, one that has clear coding conventions. However, the language you use doesn’t really matter- you’ll be learning how to develop games, and the concepts this book covers can be further applied to any programming language you desire. If you are serious about learning the techniques pros use to develop games, this book is definitely for you!
- Sales Rank: #1850292 in Books
- Published on: 2014-11-19
- Original language: English
- Number of items: 1
- Dimensions: 9.25" h x .54" w x 7.50" l, .92 pounds
- Binding: Paperback
- 238 pages
About the Author
Kevin has always been one to walk the unbeaten path. He discovered programming at age 13 and game development soon after. A couple years later he launched a website featuring tutorials and interactive resources for the Torque 2D engine. The resources can still be found at torquescripter.com. Kevin received a Computer Science degree from Stony Brook University in 2013 and has since used his education and experience to jump head first into entrepreneurship, startups, and the web.
Most helpful customer reviews
3 of 3 people found the following review helpful.
Easy to read
By A. Watson
The formatting and layout were well done, making this PDF easy to read.
I don't see that the product description provides much of a preview, so, this book contains the following chapters:
Chapter 01: Thinking Like a Game Developer
Chapter 02: Graphics to Sprites
Chapter 03: Physics and Collision Detection
Chapter 04: Exploring Event Logic
Chapter 05: Adding Enemies
Chapter 06: Quickly Bringing a Game Together
Answer Key
Appendix A
main.py
imageLoader.py
Appendix B
gameObjects.py
Each chapter has three or four sections, review questions, and a lab exercise (except Chapter 1, which has no lab). This is similar to the format of the video courses I've taken from learntoprogram.tv through Udemy.
The link to the lab solutions goes to a mailing sign up list for learntoprogram.tv. I filled out the form since I'm already on the mailing list anyway, and I got an email saying "Lab Solution Request, Please Confirm Subscription, Yes, subscribe me to this list." If lab solutions are coming to me, they have not arrived yet, so it's not an automated thing. I think the appendix items are the lab answers, unless there's more info forthcoming. Chapter 1 has you create main.py, and the code for that is shown in Appenix A. [Edit: The next business day, I received lab answers for Swift, which I did not sign up for. I think they're confused.]
In chapter 1, the book states, "We will be downloading Pygame from http://www.pygame.org. Throughout this book, we will be using Pygame version 1.9.1 with Python version 2.7.6 on the Microsoft Windows 7 operating system." The Pygame website has its own tutorials and documentation, if you want to check that out before purchasing books.
You will need to get started with Python before you can start chapter 2 of this book. You can start here: https://www.python.org/about/gettingstarted/ or if you like, learntoprogram.tv offers a Python for Beginners course and a book (literally, "Python for Beginners," by Alex Bowers).
3 of 3 people found the following review helpful.
Putting it aside as a bad choice.
By Bill
Very discouraging! Concept is really great, but many coding examples simply do not work. Support requires signing up for a course( First sign something wrong) Request for Lab Solutions never answered to. Installed the exact versions of Python and Pygame versions called for, but code fails to produce results. Got to chapter 2.3, "Image Processing", laplacian edge detection failed to produce an image. Personally, too many issues to make this text worth pursuing any further. Had purchased and successfully finished six books on Python and game development before, can't recommend this book. Too many problems.
1 of 1 people found the following review helpful.
Game Programming with Python well explained
By Arron Lee Elkins
Well written, with ease of use and understanding for both the novice programmer and advanced programmer. Step for step guidance through various stages of game development with Chapter review and lab exercises. Practical tips for correct steps and development of the game throughout each chapter and also information on variations and programming tips to make your own games. Great read, well developed some slight errors were found (image numbers in chapter 1 did not match text) Also a few typos were noted, but all in all I recommend this book for all aspiring programmers and programmers who have considered making games with Python and Pygame.
Disclaimer (I did receive this as a Beta review) However I have done the exercises and look at the labs and its really good.
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